using System;
using Server.Items;
using Server.Network;
using Server.Engines.Harvest;

namespace Server.Items
{
	[FlipableAttribute(0x13B0, 0x13AF)]
	public class WarAxe : BaseAxe
	{
		public override int DefHitSound { get { return 0x233; } }
		public override int DefMissSound { get { return 0x239; } }

		public override SkillName DefSkill { get { return SkillName.Mace; } }
		public override WeaponType DefType { get { return WeaponType.Bashing; } }
		public override WeaponAnimation DefAnimation { get { return WeaponAnimation.Bash1H; } }

		[Constructable]
		public WarAxe()
			: base(0x13B0)
		{
			Weight = 8.0;
		}

		public WarAxe(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}